With the Board Game Geek Top 100 Games list as his guide, a friend of mine bought a copy of Race for the Galaxy for me as a birthday present. We sat down at the table, and our minds boggled at the confusing array of shapes and colours. The immensely dense and bone-dry instruction manual made the game feel like a chore to learn.

But here’s the thing: it’s a great game! If you’re new to Race for the Galaxy or are thinking of picking it up, here’s a How to Play video that’ll get you up to speed:

Get Your Own Copy of Race for the Galaxy

i own a lot of space-themed games, and i would consider Race for the Galaxy to be an essentially addition to your collection, particularly if you don’t own any other role-taking games like Puerto Rico, San Juan, or Citadels. Click the link below to shop for your own copy, and we’ll earn a small commission:

Race for the Galaxy Card Game (Toy)

In Race for the Galaxy from Rio Grande Games, players build galactic civilizations using game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phasea€s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur, otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the playera€s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

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