Here’s our quick setup guide for Great Western Trail. If you need a rules refresher, watch our How to Play Great Western Trail video.
Hi! It’s Ryan from Nights Around a Table. Here’s how you set up Great Western Trail. Shuffle and deal out the station tiles. Place the neutral buildings on the board matching each one’s letter, or shuffle them up for a more advanced game. Flip all the tiles face-down, and deal out seven level-1 tiles. These might be hazards or teepees or both. Deal out the level-2 tiles to fill up two rows of the hiring market. That’ll look different depending on your player count: here’s what it might look like with 4 players, 3 players, or 2 players. Fill up the foresight spaces with level 1, 2, and 3 tiles. Shuffle the cattle market cards and deal out 7, 10, or 13 for a 2, 3, or 4-player game. Sort them by type to make it easier to shop for cows. Shuffle the objective deck and deal out 4 cards to the table. Everyone takes a player board in their colour and covers up this top space, if need be, with a tile that reflects the player count. Then everyone covers all the coloured circles with discs. Put the certificate cube on zero. Everyone takes an identical starting deck in their colour, shuffles it, and draws 4 cow cards for their starting hand. CONSARN IT! Your train engine starts in Kansas City. Decide on side A or side B, and display all your personal buildings face-up in front of you on that side. Experienced players can even coin-toss each building one by one to randomly determine an A or a B side, but the important point is that the chosen side for each numbered building remains consistent for all players. Four of the objective cards have no reward in the top-left, and no end-game penalty points – shuffle those 4 cards and deal one at random to each player. Put that card face-up in front of you. Decide on a starting player – the rules don’t specify how, so we can only assume it’s whoever lasts the longest on the mechanical bull. Take 6 dollars as the starting player, and one additional dollar for each player going clockwise. On your very first turn, you don’t have to start in Texas – you can place your cattleman on any space on the board. And now you’re ready to play! If you’d like to know more about how to play, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the setup segment you just watched. And if you like what i’m doing, click the badge to subscribe, and the bell to get notifications. And now, we dance!
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