T.I.M.E. Stories purports to be a game system that allows for different story modules to be plugged into it. How does that even work? Open the box with me and find out:

Get Your Own Copy of T.I.M.E. Stories

It’s the game that keeps on giving. T.I.M.E. Stories is designed so that different, modular stories can plug into it, and at the time of writing, nearly a dozen different story packs were available, along with a few printable fan-made stories you can print at home. This is radically different fare from your typical eurogame, and if you don’t have any storytelling, mystery-solving games in your collection, consider picking up T.I.M.E. Stories to fill that void. Shop for your own copy of T.I.M.E. Stories by clicking the link below, and we’ll receive a small commission.

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T.I.M.E Stories

It has been a grueling training regiment at the Academy, but you’re finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don’t waste a moment. Every second counts! In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can’t complete the adventure in time you’ll be sent back to the start of the mission for another attempt. Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time.

New From: $45.78 USD In Stock
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