Race for the Galaxy is a great game, but setting it up can be a real challenge – especially when you integrate its first three expansions: The Gathering Storm, Rebel vs. Imperium, and The Brink of War.

Figuring out setup with these expansions (especially after a long absence) requires you to thumb through four different instruction manuals. We’ve consolidated all of the setup rules for Race for the Galaxy in this handy, printable Race for the Galaxy Setup Guide, which prints at the perfect size to fit in your base game box. Enjoy!


Nights Around a Table Race for the Galaxy setup guide

Note: Race for the Galaxy and its expansions are ®Rio Grande Games. This player aid is offered free of charge, as a goodwill gesture by Nights Around a Table.

Get Your Own Copy of Race for the Galaxy

You won’t need this printable guide until you own Race for the Galaxy, and perhaps one or two expansions for it! Get that ball rolling by following the link below; if you buy your copy on Amazon, we’ll earn a small commission.

Race for the Galaxy Card Game (Toy)

In Race for the Galaxy from Rio Grande Games, players build galactic civilizations using game cards that represent worlds or technical and social developments. Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phasea€s action, while the selecting player(s) also get a bonus for that phase. For example, if at least one player chooses the Develop action, then the Develop phase will occur, otherwise it is skipped. In it, each player may simultaneously select a development from his hand of cards to build. After revealing the cards, each player adds his development to his tableau of cards on the table and then discards cards from his hand equal to its cost. Each player who chose Develop discards one card fewer as his bonus. Explore allows a player to draw cards and select which of them to add to his hand. Settle allows a player to place a world in his tableau. Some worlds produce goods, represented by face down cards, when Produce is selected. These goods can be discarded for victory points or sold to add cards to the playera€s hand by selecting Consume. With cards, players can settle new worlds and build more developments, gaining both victory points and card powers that provide advantages in certain phases. The player who best manages his cards, phase and bonus selections, and card powers to build the greatest space empire, wins. The winner is the player with the most victory points.

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